|   Step 
        21. THE 
        HEAD CONTINUED . . . .  You 
        can now carry on drawing, and bandsawing filling in the extra details. 
        The trunkI gave lots of bandsaw slices, and alternative slices were then scaled 
        in creating the
 folds. You will see that I try to run the contours from the jaw all the 
        way up and
 around the top of the head, this looks tidy, but also avoids us having 
        too many points
 running from the jaw down the neck and into the body. The Ears again like 
        the other
 elements, work on seperately. Draw a front on outline and extrude it like 
        we did with
 the torso and head. Then selecting a few of the polys on the front, Smooth 
        Shift,
 Scale, Smooth Shift, Scale until you get the look right. Here I have managed 
        to keep
 the base of the ear as a single quad, making it a lot easier to attach 
        to the head.
 Attaching 
        the head to the body is exactly the same process as the toes and foot/leg.You will probably have to add more slices to the neck and down the body 
        to equal the
 head's, but think about what you can do with these extra slices. Also 
        a triple. ie a 3
 point poly does not hurt in some places. You can lose those extra lines 
        in places that
 aren't going to be noticed like in the join between the legs and the chest, 
        up a nostril
 or inside the mouth.
 
 Fig. 
        29. The countour flow nicely from the jaw over the top of the head. The 
        extra slices can be used for defining the back bone, for adding flappage 
        underthe neck and creating a chest bone. In this the final model you will see 
        I have also
 used the Bandsaw to give my beast some folds at the base of the neck and 
        some ribs.
 
 
 Fig. 
        30. With final tweaking we can add details, such as ribs and folds in 
        the neck. To 
        conclude, I hope this tutorial has been of use to you, in both the approach 
        and theexecution and wish you the best of luck with your organic modeling.
 If 
        you do have any questions or corrections please don't hesitate to Email 
        me at:rpg_digital@yahoo.co.uk.
 Russell 
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